1.4.0
Full Changelog:
- Started work on REDACTED
- Started work on changing how the game checks whether a DLC is used
- Added the "Advanced" game mode
- This game mode is not "complete" just yet
- Only includes the "speed boost" powerup
- More will come in the future based on user input
- In this game mode you can collect power-ups in order to increase your effectiveness over the AI
- Only the player can gain powerups at this time, we will however be further improving this game mode into the future
- Added the "Special Skins" system
- Cannot currently be used in the "Light" theme.
- This is due to how we've incorporated these skins.
- This means we'd need to make 2 assets for every single skin, which isn't much but it would hold this update up.
- Bounding boxes for skins are all the exact same, this means that using a skin will not give a competitive advantage.
- Ball is static check system
- Game now runs a check every 10 or so seconds, then if the current X or Y of the ball has a difference of less then 1 it was the last check it'll start a 10 second timer.
- This will be restricted to situations where the right-bumper is an AI, we want to perfect this system as much as possible
- Quite a few new achievements
- Old achievements have also been updated
- Added the "DLC" menu to the main menu
- Includes a basic description of each DLC
- Has a button to buy each DLC if it detects the user does not own them
- Added sound again
- We figured out what broke the sound in a past update and have fixed it
- Removed PVP
- Is now a setting in "classic" mode
- Removed AIVAI
- Is now a setting in "classic" mode
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Last modified 6mo ago