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2.0.0

As this version is yet to release, please remember that things will change, some features may be removed from the final version while others may be added/changed. If you would like to help test the game on new platforms, please send an email to [email protected]
We now have a trello for Table Balls Roadmap, you can view it here: https://trello.com/b/SwGkEoLK/table-ball-roadmap

Additions

  • Money System
    • Various skins now cost "pings"
    • You start off with about 1000 pings, which is enough to buy every single skin
    • Deluxe Edition SHOULD give you 1000 extra pings
  • 8 new colours
  • Option to disable/enable controller input
  • Added control settings to the main menu
  • Re-added the "Default" Ball Skin
    • We don't know how that disappeared
  • Added a game mode selector to the Game Scene
    • Allows to select between Survival Mode and Regular Mode
  • Started work on Survival Mode
    • Move away from the constant onslaught of enemy attacks
    • Has 4 "enemy" types
      • Healer
        • Has a speed of 5
        • Gives the player 10 points of health when it hits the player
        • Gives 0 points if missed
        • Green
      • Inconsistent
        • Has a randomly selected speed 1-10
        • Damages the player a random amount 1-20
        • Gives 3 points if missed
        • Magenta
      • Regular
        • Has a speed of 5
        • Does 5 Damage to the player
        • Gives 1 point if missed
        • Red
      • Speedy
        • Has a speed of 10
        • Does only 1 Damage to the player
        • Gives 3 points if missed
        • Blue
    • Spawners
      • Each spawner has an 85% depending on spawner chance of spawning an enemy every 2 seconds.
      • From there the spawn has a 10% chance depending on spawner of not being a "regular" enemy and will pick one of the 4 types of enemy
      • Otherwise it'll have a 100% chance of being a regular enemy
    • This Game Mode also uses a cool new backgrounds
  • 3D toggle in game settings
    • Turns on the 3D Game Mode
    • Currently has no "gimmick" other then being a "bumper POV" view.
      • For some reason though, you can break out of bounds by just moving up.
        • Need to investigate further, let us know what happens ;)
  • Started working on content toggles
    • These will allow you to toggle off optional content
    • Currently can be toggled
      • Skins
      • Custom Colours
      • Multiplayer (Local)
        • Splitscreen Multiplayer can still be turned on in the Game Settings menu
        • This is due to how Splitscreen Multiplayer is programmed
      • Survival Mode
      • Twitch Friendly Mode (does nothing rn)
      • Easter Eggs
  • Started working on a Twitch friendly mode
    • This will allow the player to play the game without hearing any potentially copyrighted content
  • Added some Easter Eggs
  • Added a Game Mode menu to the Main Menu
    • You can select either Advanced or Survival
    • Game Modes will be selected after clicking "start"
  • Started work on the theming system.
    • Currently only the game background changes
      • As UI elements don't change rn, light mode defaults to dark mode

Changes

  • Colour selector has been changed
  • Changed the Game Scene
    • Removed the back wall and set the skybox to use it's colour.
      • Gonna be changeable in the future.
    • Added a second camera in preperations for the 3D Game Mode
  • Adjusted the volume of background music
    • It is now a LOT quieter. You're welcome headphone users
  • Updated how changing settings works
    • Changing most settings now saves changes to Player Prefs and will save between loads
    • Settings that save based on user input:
      • Master Volume
      • Master Volume Mute
      • Music Volume
      • Music Volume Mute
      • Effects Volume
      • Effects Volume Mute
      • Enable Controller
      • Enable Touch
      • Enable Fullscreen
      • More Coming
  • Changed how skins work
    • Each skin now has a price value
  • Removed the "Legacy" and "Legacy Multiplayer" options
  • Temporarily Removed the HEX colour picker so we can work on a better implementation
  • Updated various UI Elements
    • Settings page in all scenes has been refreshed
    • Upsized the drop down menus to increase readability on smaller screens
    • Some screens now use pagination
  • Improved controller input All information based on Xbox controller
    • B Button now moves backwards through menus
    • LB and RB now move through paged menus
  • Main Menu now has a 3D Title
  • Sound Effects are no longer muted by default
  • "Enable Controller" is now enabled by default
  • Made some improvements to the controller configuration
    • The REDACTED version of the game should now be fully playable
  • Started unifying every single menu
    • Every single menu should now be using the exact same Hex value for the background
    • Each button should now use the exact same Hex value for text and background
    • Some menu's may not be done yet. Please let us know: [email protected]
  • All scenes use the "Space" background
    • In the future when the theming system is introduced this will be changeable
  • Removed the theme tab from the customisation system
    • Is now a dropdown in the display settings
  • Removed the Game Mode selection from the Advanced Game mode
  • Started updating all scripts to use Unity's new Input System
    • This means in a future build we will be able to introduce "Controller Disconnection" messages
    • We're still experimenting with the new Input System so some features are not using it just yet and may be broken
  • Updated the SURVIVAL Game Mode
    • You can NOW shoot with E (Right Trigger on Controller)
    • Added powerups
      • Speed
      • Fast Bullets
    • Enemies now use a new model
    • Added a level up mechanic
      • Player health now scales based on level
    • Allowing an enemy to miss the player will result in damage to the player
      • Considering instead to give enemies weapons and have them fire towards the player
        • The player would then have to dodge the bullets

Technical Changes

  • Started work on upgrading the Colour System
  • Game now detects what platform it's running on and changes settings based on that
  • "Player" now pauses when not in focus EXPERIMENTAL
    • This means the game will TECHNICALLY pause all processes when you're tabbed out
    • Let us know if this causes issues [email protected]
  • Chance of activating a powerup is now back to 10%
    • We realised that 1% was WAY too low.
    • Depending on player feedback we may change it to 5%
  • Finished the main code for the new Colouring System
    • Uses VERY similar code to the skins system
    • Is MUCH nicer then the old customisation system
  • Temporarily removed multiplayer mode

Bug Fixes

  • #0000008 Text popup when ball doesn't need to be reset
  • #0000012 Ball drifting after wedge
  • #0000011 The buttons in the pause menu don't work
  • #0000006 "Slava Ukraini" text outside of box
  • #0000014 Audio Settings doesn't open
  • #0000007 Final "S" in Settings on the menu
  • #0000013 Skins and Paddles unequipable
Last modified 3mo ago
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