2.0.0

As this version is yet to release, please remember that things will change, some features may be removed from the final version while others may be added/changed. If you would like to help test the game on new platforms, please send an email to lockyzdev@gmail.com

We now have a trello for Table Balls Roadmap, you can view it here: https://trello.com/b/SwGkEoLK/table-ball-roadmap

Additions

  • Money System

    • Various skins now cost "pings"

    • You start off with about 1000 pings, which is enough to buy every single skin

    • Deluxe Edition SHOULD give you 1000 extra pings

  • 8 new colours

  • Option to disable/enable controller input

  • Added control settings to the main menu

  • Re-added the "Default" Ball Skin

    • We don't know how that disappeared

  • Added a game mode selector to the Game Scene

    • Allows to select between Survival Mode and Regular Mode

  • Started work on Survival Mode

    • Move away from the constant onslaught of enemy attacks

    • Has 4 "enemy" types

      • Healer

        • Has a speed of 5

        • Gives the player 10 points of health when it hits the player

        • Gives 0 points if missed

        • Green

      • Inconsistent

        • Has a randomly selected speed 1-10

        • Damages the player a random amount 1-20

        • Gives 3 points if missed

        • Magenta

      • Regular

        • Has a speed of 5

        • Does 5 Damage to the player

        • Gives 1 point if missed

        • Red

      • Speedy

        • Has a speed of 10

        • Does only 1 Damage to the player

        • Gives 3 points if missed

        • Blue

    • Spawners

      • Each spawner has an 85% depending on spawner chance of spawning an enemy every 2 seconds.

      • From there the spawn has a 10% chance depending on spawner of not being a "regular" enemy and will pick one of the 4 types of enemy

      • Otherwise it'll have a 100% chance of being a regular enemy

    • This Game Mode also uses a cool new backgrounds

  • 3D toggle in game settings

    • Turns on the 3D Game Mode

    • Currently has no "gimmick" other then being a "bumper POV" view.

      • For some reason though, you can break out of bounds by just moving up.

        • Need to investigate further, let us know what happens ;)

  • Started working on content toggles

    • These will allow you to toggle off optional content

    • Currently can be toggled

      • Skins

      • Custom Colours

      • Multiplayer (Local)

        • Splitscreen Multiplayer can still be turned on in the Game Settings menu

        • This is due to how Splitscreen Multiplayer is programmed

      • Survival Mode

      • Twitch Friendly Mode (does nothing rn)

      • Easter Eggs

  • Started working on a Twitch friendly mode

    • This will allow the player to play the game without hearing any potentially copyrighted content

  • Added some Easter Eggs

  • Added a Game Mode menu to the Main Menu

    • You can select either Advanced or Survival

    • Game Modes will be selected after clicking "start"

  • Started work on the theming system.

    • Currently only the game background changes

      • As UI elements don't change rn, light mode defaults to dark mode

Changes

  • Colour selector has been changed

  • Changed the Game Scene

    • Removed the back wall and set the skybox to use it's colour.

      • Gonna be changeable in the future.

    • Added a second camera in preperations for the 3D Game Mode

  • Adjusted the volume of background music

    • It is now a LOT quieter. You're welcome headphone users

  • Updated how changing settings works

    • Changing most settings now saves changes to Player Prefs and will save between loads

    • Settings that save based on user input:

      • Master Volume

      • Master Volume Mute

      • Music Volume

      • Music Volume Mute

      • Effects Volume

      • Effects Volume Mute

      • Enable Controller

      • Enable Touch

      • Enable Fullscreen

      • More Coming

  • Changed how skins work

    • Each skin now has a price value

  • Removed the "Legacy" and "Legacy Multiplayer" options

  • Temporarily Removed the HEX colour picker so we can work on a better implementation

  • Updated various UI Elements

    • Settings page in all scenes has been refreshed

    • Upsized the drop down menus to increase readability on smaller screens

    • Some screens now use pagination

  • Improved controller input All information based on Xbox controller

    • B Button now moves backwards through menus

    • LB and RB now move through paged menus

  • Main Menu now has a 3D Title

  • Sound Effects are no longer muted by default

  • "Enable Controller" is now enabled by default

  • Made some improvements to the controller configuration

    • The REDACTED version of the game should now be fully playable

  • Started unifying every single menu

    • Every single menu should now be using the exact same Hex value for the background

    • Each button should now use the exact same Hex value for text and background

    • Some menu's may not be done yet. Please let us know: lockyzdev@gmail.com

  • All scenes use the "Space" background

    • In the future when the theming system is introduced this will be changeable

  • Removed the theme tab from the customisation system

    • Is now a dropdown in the display settings

  • Removed the Game Mode selection from the Advanced Game mode

  • Started updating all scripts to use Unity's new Input System

    • This means in a future build we will be able to introduce "Controller Disconnection" messages

    • We're still experimenting with the new Input System so some features are not using it just yet and may be broken

  • Updated the SURVIVAL Game Mode

    • You can NOW shoot with E (Right Trigger on Controller)

    • Added powerups

      • Speed

      • Fast Bullets

    • Enemies now use a new model

    • Added a level up mechanic

      • Player health now scales based on level

    • Allowing an enemy to miss the player will result in damage to the player

      • Considering instead to give enemies weapons and have them fire towards the player

        • The player would then have to dodge the bullets

Technical Changes

  • Started work on upgrading the Colour System

  • Game now detects what platform it's running on and changes settings based on that

  • "Player" now pauses when not in focus EXPERIMENTAL

    • This means the game will TECHNICALLY pause all processes when you're tabbed out

    • Let us know if this causes issues lockyzdev@gmail.com

  • Chance of activating a powerup is now back to 10%

    • We realised that 1% was WAY too low.

    • Depending on player feedback we may change it to 5%

  • Finished the main code for the new Colouring System

    • Uses VERY similar code to the skins system

    • Is MUCH nicer then the old customisation system

  • Temporarily removed multiplayer mode

Bug Fixes

  • #0000008 Text popup when ball doesn't need to be reset

  • #0000012 Ball drifting after wedge

  • #0000011 The buttons in the pause menu don't work

  • #0000006 "Slava Ukraini" text outside of box

  • #0000014 Audio Settings doesn't open

  • #0000007 Final "S" in Settings on the menu

  • #0000013 Skins and Paddles unequipable

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